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FAQ's
SONET/SDH Path Delay Network Simulator FAQs
Q. What is the difference between a SONET Path Delay Network Simulator
and a SONET Signal Delay Network Simulator?
ANS: The Anue SONET Path Delay (PD) Simulator or Emulator can
differentially delay and impair individual paths within a SONET or SDH
signal, in order to simulate real world network behavior of multiple concatenated
paths. With Path delay, some of the transport overhead bytes are modified.
The SONET Signal Delay (DG) Emulator, in contrast, delays the entire signal
that is being transmitted over an optical fiber. With signal delay, the
traffic is not modified (unless impaired by the user) in any way; overhead
and payload are delayed equally and remain together. Signal Delay just
delays the traffic as though it were traveling over a long distance.
Q. What is the delay resolution of the SONET Path Delay Network
Simulator?
ANS: The path delay tester has the ability to *differentially*
delay any given path (with respect to all other paths) in increments of
one SONET location. Thus, the minimum *differential* delay is 0, and the
maximum differential delay is approximately 320ms. The resolution, when
dealing with STS-1's is 1 byte, or ~154.3ns. The resolution when dealing
with STS-3c's is also 1 SONET location. However, since we are dealing
with an STS-3c, this is 3 bytes, but the resolution is still ~154.3ns
as we are dealing with 3 bytes per SONET location.
Q. What is the resolution of the SONET Signal Delay Network Simulator?
ANS: The resolution is 1 bit. One bit at OC48 rates is ~401ps,
at OC12 is ~1.608ns and at OC3 is ~6.43ns. The DG48 has a minimum delay
of ~300ns, and can be incremented/decremented bit by bit, or set to a
new delay, up to 250ms (or up to 750ms with the memory extension options).
Note that in the Signal Delay, or DG, products when the delay is changed,
the result is not 'seamless' as seen by the equipment to which it is connected.
This is because the effect of changing the delay is the same as changing
the length of the fiber it is emulating, and thus can result in lost data
or the insertion of idle frames.
Q. What is the minimum delay through the PD Path Layer Network
Simulator?
ANS: The PD breaks down a SONET signal into 2 basic sections.
The first, the transport overhead, is delayed by a fixed amount, and is
approximately 400 ns. The 2nd section, the payload, is analyzed to identify
the various paths within the SONET signal. The various paths can be minimally
delayed by 64*4*154.3ns=39.5us. Note that since all the paths are delayed
by the same minimum amount, the *differential* delay for the paths is
still 0.
Q. What bytes, if any, are modified by the PD Network Simulator?
ANS: The PD modifies the B1, B2, H1, H2 and H3 bytes. However,
the SS bits of the H1 bytes are unmodified.
Q. Why are these bytes modified?
ANS: They are modified because when the various paths are delayed,
and then rearranged, the outgoing pointer will be different than the incoming
pointer. Therefore, the H1, H2 and H3 bytes are recomputed. Because of
this, the section and line BIP (byte interleaved parity) bytes, B1 and
B2, must also be recomputed.
Q. Are any other bytes modified?
ANS: Yes, but only under user control. Currently, on the PD Network
Simulator the user has the capability to insert path AIS or path unequipped
on a per path basis. Additionally, the user has the ability to insert
programmable errors on the entire line or on a specific path. Note that
path level erroring is done prior to recomputing the outgoing B1/B2, and
that line level erroring is done after recomputing B1/B2.
Q. Why is the TOH delayed differently than the SPE?
ANS: The TOH needs to be separated from the SPE because the SPE
(the various paths) needs to be delayed by varying differential amounts,
depending on what the user has programmed.
Q. Can I get access to/modify the H4 byte?
ANS: Not currently, but this will be supported in future network
simulator releases.
Q. What bytes are monitored by the PD Network Simulator?
ANS: In the receive section, the user has access to the pointer
values and states. In the transmit section, the user has access to the
outgoing pointer values and states.
Q. What rates are supported?
ANS: PD is currently available for OC3, OC12 and OC48 rates on
the Anue “M Series” Network Simulator platform. M Series PD
systems are called MSPD Network Simulators.
OC3/12 rates are considered one load.
OC48 is considered one load.
OC192 support will be available in Q1`05.
Q. PD is a high order Path Delay system. What about low order
delay?
ANS: Anue plans to have a low order OC3/12 Network Simulator
available in the future.
Q. What is the difference between a low order and a high order
Path delay tester?
ANS: The high order Path Delay Emulator (PD) analyzes the incoming
signal, down to the STS1 level. The low order Path Delay Emulator (LOPD)
is capable of further analyzing an STS1/STM0 or STM-1 path for VT1.5,
VT2 or VT6 (SDH equivalents are VC11, VC12 and VC2) rates. (Note that
VC-3 support will be available in a future release of the LOPD.) The LOPD
is then capable of differentially delaying the low order paths. Note that
the PD unit does not re-compute the B3 bytes of its paths. However, since
the LOPD delays its constituent low order paths, it requires the B3 to
be recomputed, if that path is setup to do low order delay, as the outgoing
V1/V2/V3's will be recomputed.
Q. What applications would I use the MSPD Network Simulator for?
ANS: Virtual concatenation testing
# Dynamic differential delay/network jitter testing
# SONET signal fail/degrade testing
# SONET protection switch verification
# GFP framing
Q. What is a Load?
ANS: A “Load,” also referred to as a Software/Firmware
Load, is a key part of an Anue Emulator. A Load, together with a Chassis
and one or more Blades (or boards), forms a functional Anue Network Simulator
System. Unlike Chassis and Blades, Loads are not generic. Each Load provides
a different functionality. Gigabit Ethernet Delay, Fibre Channel Delay,
SONET Path Delay and SONET Signal Delay are all different Loads. Multiple
loads can be combined onto a single Chassis/Blade to create “Combo”
Emulator Systems.
Q. Does the MSPD follow incoming increments and decrements?
ANS: Yes. All incoming inc's and dec's are followed. Note that
if incoming inc's dec's are greater than the SONET required 1 per 4 frames
maximum, the MSPD will observe the incoming inc's and dec's, but will
generate outgoing inc's and dec's according to the SONET standard, unless
the user requests an override. Thus, for example, if a path is observed
to get an inc every 2 frames (1 inc every 2nd frame), the outgoing path
will generate an inc every 4 frames, and extra inc's will get put into
a queue. If 10 incoming inc's are received, 10 outgoing inc's will be
generated, but spaced at a minimum 4 frames apart.
Q. Can I generate outgoing increments and decrements, independent
of the incoming increments and decrements?
ANS: Yes. Each path can be independently setup to generate outgoing
inc's/dec's. This feature works in concert with any incoming inc's/dec's.
For example, the user can request the MSPD Network Simulator to generate
500 outgoing inc's, spaced 500 frames apart, and if an additional inc/dec
happens to arrive, that inc/dec will be followed, in addition to the 'extra'
generated inc's.
Q. How do I order an Anue Network Simulator or request more information?
ANS: Contact Gillaspy Associates by calling 805-987-1959.
Since 1997, Gillaspy Associates has built
a solid reputation for developing strong relationships with our customers
by providing quality solutions and ongoing support.
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